FS-game.Ru

Description

Adds a fully physics-driven tornado event to the game. The storm interacts with the physics engine based on mass and is powerful enough to lift heavy tractors and fully loaded trailers, toss bales, pallets and logs, and eject the player from vehicles. A geo-fencing system stops vehicles from being thrown off the map, and the tornado radius auto-scales for 4x, 16x and 64x maps. Barns act as indoor safe zones, a tornado siren loops for 3 minutes when a storm spawns, and rain/hail intensity is randomized per event across three supercell profiles (low-precipitation, classic, high-precipitation). A map hotspot lets you teleport to the tornado, with a UI widget showing real-time EF rating, wind speed and radius.

Destructive systems are extensive and individually toggleable. Cargo spilling makes caught trailers dump their load (uncovered trailers lose 100% of contents; covered ones may leak or pop open). Vehicle destruction lets machines physically lose parts when hit, with a 24-hour in-game auto-repair synced to the save game, plus smoke and fire effects on critically damaged vehicles and optional random fire ignition. Hardcore recovery charges an itemized tow and repair bill — scaled to actual damage — when resetting a wrecked vehicle to the shop. Optional animal lethality kills livestock, but only if their barn has an outdoor pasture; strictly indoor barns are safe (modded buildings with non-standard meshes may not be detected correctly). There is also native integration with the Advanced Damage System mod (minor damage at 15s, moderate at 30s, total destruction at 50s) and CompassHeading support, which displays the tornado and its rating on the compass. An open API allows other mods to hook into tornado events.

Nearly everything is tunable through a centralized console (~) command system — type t_help for details. Key defaults: physics radius 35, ejection power 20; adjustable mass threshold for heavy vehicles, map-edge fence distance, bale/log handling, and indoor vehicle damage. Toggles cover cargo, husbandry, destruction, recovery and the map UI (all OFF by default), plus siren audio and a debug safety-zone ring. Simulation constants (suction, lift, chaos, bale orbit, hover, max speed, purge time) can be fine-tuned live — e.g., raising chaos makes the tornado extremely violent — and settings persist to modSettings/TornadoPhysics_Config.xml. A factory reset command and a developer telemetry HUD are also included.

Known limitations: fast-forwarding the game clock by months in a single frame with external developer tools while a tornado is active can freeze lingering smoke/fire effects on vehicles and pauses the 24-hour repair countdown (resume it via a standard mechanic like the sleep timer). Performance can also dip with brief stutters if large clusters of tightly packed vehicles — e.g., from vehicle-stacking mods — are hit simultaneously, due to heavy structural calculations. Normal time acceleration and standard gameplay are unaffected.

Specifications

Game
Farming Simulator 25
Category
Постройки
Version
4.0.0.0
Size
903 KB
Published
14.10.2026
Views
4

Attribution

Source
https://www.farming-simulator.com/mod.php?mod_id=344814&title=fs2025
Author
whitevamp
Imported
2026-10-14 15:49
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