Description
This mod for Farming Simulator 25 adds two new configuration rows, "Engine power" and "Top speed", to every motorised vehicle in the game, including mod vehicles. The options are picked at purchase or changed later in the workshop, so no duplicate machines appear in the shop.
Both parameters offer seven levels: Stock / +25% / +50% / +100% / +150% / +200% / +500%. Each tier is priced as a share of the vehicle's own value, so costs scale properly from a small utility tractor to a 500 hp flagship. Power and speed are configured independently — a puller can be built with all engine and no gearing, while a road tractor can get the opposite treatment.
The whole driveline is rebuilt rather than just changing the number on the label. The torque curve, peak torque and power that implements read, the clutch torque ceiling, the acceleration limit and the fuel consumption all follow the power level. The speed level governs the gear ratios (or the CVT ratio band), maximum forward and reverse speed, clutch engagement, brake force and the cruise control ceiling. On CVT machines only the fast end of the ratio band is stretched, so slow field work remains completely unaffected.
Because these are genuine vehicle configurations, the game itself handles shop and workshop pricing, savegame persistence and multiplayer synchronisation. Top speed is capped at 160 km/h. Cruise control follows the upgraded maximum forward and in reverse — a newly bought machine starts at its new top speed, and custom cruise settings are preserved when reloading a save instead of falling back to stock values.
Both parameters offer seven levels: Stock / +25% / +50% / +100% / +150% / +200% / +500%. Each tier is priced as a share of the vehicle's own value, so costs scale properly from a small utility tractor to a 500 hp flagship. Power and speed are configured independently — a puller can be built with all engine and no gearing, while a road tractor can get the opposite treatment.
The whole driveline is rebuilt rather than just changing the number on the label. The torque curve, peak torque and power that implements read, the clutch torque ceiling, the acceleration limit and the fuel consumption all follow the power level. The speed level governs the gear ratios (or the CVT ratio band), maximum forward and reverse speed, clutch engagement, brake force and the cruise control ceiling. On CVT machines only the fast end of the ratio band is stretched, so slow field work remains completely unaffected.
Because these are genuine vehicle configurations, the game itself handles shop and workshop pricing, savegame persistence and multiplayer synchronisation. Top speed is capped at 160 km/h. Cruise control follows the upgraded maximum forward and in reverse — a newly bought machine starts at its new top speed, and custom cruise settings are preserved when reloading a save instead of falling back to stock values.
Specifications
- Game
- Farming Simulator 25
- Category
- Тракторы
- Version
- 1.0.1.0
- Size
- 100 KB
- Published
- 14.10.2026
- Views
- 1
Attribution
- Source
- https://www.farming-simulator.com/mod.php?mod_id=372458&title=fs2025
- Author
- FastFarm Dad
- Imported
- 2026-10-14 15:49
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